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Protect the Walls!

Story, Script, 3D Modeling and Animation, Crowd Animation, Light design, Software Development, Sound Design (Surround 5.1) for “Protect the Walls!” project.

CNR curators: Eva Pietroni (CNR-ITABC), Francesco Antinucci (CNR-ISTC).

Production of a stereoscopic game, playable via natural interaction, focused on reenactment of the siege of the city of Poseidonia (332 BC) by the king of Epirus Alexander Molossus. The project is aimed at the dissemination of the siege techniques and the knowledge of ancient weapons. The game is preceded by an introductory short 3D movie, also made in stereoscopy.

After attending the introduction movie, the user is invited to play to protect the city walls and to reject the army of the besiegers using ancient weapons and war machines reconstructed on purpose in 3D with the direction of siegecraft experts.

In order to succeed, the user must alternate and combine, in a strategic way, two behaviors: the defense and the attack. He defends himself taking refuge behind the battlements of the tower during the enemy attack; he attacks exposing himself for a while into the open and triggering, in turn, a couple of ancient weapons placed in the open spaces between the battlements: the Oxybeles and the Lithobolos.

The historical rievocation of the episode goes through a strong dramatization, so to prepare at the best the moment of action, constituted by the experience of the game. The installation will be inaugurated soon and permanently hosted in the spaces belonging to the archaeological area of the walls of Paestum. The very same location where the siege took place a long time ago.